


- #Quicktime playblast in autodesk maya for mac software#
- #Quicktime playblast in autodesk maya for mac tv#
It is very difficult making act in a realistic manner a figure modelled and drawn.

The exponential improvement in technology, allowed the arrangement of more specialized programs able to substitute all the difficulties of the animator. 3D animation, left to the puppets fun, is easily near imperfect models : the toy, the soldier, the rubber puppet, however the object generally unanimated that becomes animated, as they can arrange the funny character without abandoning the photorealistic research. Lot of characters, almost human, almost animals, almost aliens, almost nice, have been created with rolled eyes, rounded noses, hair braving the gravity or body parts exceptionally elastic with harsh tunes. the creation of moves and lives for figures modelled and drawn with various materials. Cinema s history is principally based on character animation id. In spite of this way of utilizations, it is in film making that Computer Graphics has much more application and challenge, and its development is going to increase thanks to the equal hardware technological growth and more special purpose powerful software. All these improvements reached in this area, imprinted a great perceptive turning point that gradually is modifying our aesthetic taste and our daily life style. But if we consider the importance of the technological evolution of these products, they are more important because of their cultural impact. Computer generated images are a great part of every branch of communication life. Nowadays, years of research and computer experiments, held in public or private labs all over the world, have conducted to the diffusion of different and new ways of representing. Moreover, the computer graphics becomes useful to evaluate the impact hat such moderns buildings could have on the ambient. Even public sectors join the contribute of the three dimension modeling the building engineering, for example, uses it to preview the ambient impact of impressive structure as bridges being able to simulate atmospheric agents that will involve theseĥ Chapter 1 - Introduction buildings. Far from the cinematography contest of films or advertising spots, 3D models are often used to generate virtual prototypes of any genre industrial products in order to taste the possibilities of its introduction in real market, without spending any materials or working times.
#Quicktime playblast in autodesk maya for mac tv#
The continuous search of 3D models and characters animated with computer graphic techniques confirms this new attitude even in the Italian TV publicity, where, for examples, can be found stylized human exiting from a tube of toothpaste, or nice 3D ants playing with toilet paper, or visual effects such as boat surfing on desert or lions swimming on the abyss. Computer Graphics particularly has found its natural role not only in cinematographic contests, but even in the industrial activities.
#Quicktime playblast in autodesk maya for mac software#
1 Chapter Alias Wavefront Maya 4.0 Unlimited Deeper look on API and MEL Moving within the Maya s environment contest Blendshape deformer Target and base objects Target shapes, base shapes, and blend shapes Targets Keyframing Using keyframing animation Chapter Lip Synch issues Lip synch steps Getting known phonemes Getting known visual phonemes The lip synch rules Record the dialog first Never animate behind synch Don t exaggerate Rules were made to be broken The lip synch process Break down the speech pattern Analyze the audible dialog to determine phonemes Use timing chart to set keyframes Tweak the finished animation Phoneme dropping guidelines Thinking as an animator Text to phoneme Focusing on language Synchronization and artistic freedom Chapter Solutions Interface realization First step: creating data structure Second and third tab: collecting information Interaction between MEL and API Algorithm Text to phonemes translation iģ 4.3.2 Keyframing Chapter Software description Speak U2 installation Plug-in integration User interface Tips & tricks The demo animation Making the animation Chapter Conclusions Bibliography iiĤ Chapter 1 Introduction In the last years the Computer Graphics and Visual Effects have grown exponentially, being introduced more and more frequently within Hollywood productions as well as in European ones. 1 POLITECNICO DI TORINO III Facoltà di Ingegneria Corso di Laurea in Ingegneria Informatica TESI DI LAUREA ANIMAZIONE TRIDIMENSIONALE REALISTICA DEL MOVIMENTO LABIALE IN AMBIENTE MAYA Relatore: Ing Fulvio CORNO Candidata: Daniela ROSSO Gennaio 2002Ģ Summary Chapter Introduction.
